The Elder Scrolls V: Skyrim Abilities and Perks

>> Thursday, June 28, 2012

The Elder Scrolls V: Skyrim Abilities and Perks
Character selection accurate from the start is an additional dilemma RPG fans has on the way to face. Skyrim would be no dissimilar save for to build things simpler, Bethesda has exposed perk and racial skills list as a result that you are able to start building your character right at the moment – in your thoughts I meant. I am recording some of it. I am searching more about it. In between if you guys find any useful information related to this then please share it with us. Below I mentioned about the racial abilities.

Racial Abilities

- IMPERIAL: Voice of the Emperor, find more coins when looting
- ORCS: Beserker
- REDGUARDS: Adrenaline Rush
- KHAJIIT: Night-eye, claw attacks
- WOOD ELF: Resist poison, resisit disease, command animals
- ARGONIANS: Histskin (regenerate health quickly), resist disease, breathe
- DARK ELF: Ancestor’s Wrath (surround self in fire),
- HIGH ELF: Regenerate Magicka more quickly resist fire
- BRETON: Dragonskin (absorb spells), resist shock underwater
- NORD: Battlecry
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#2
Old 30-09-2011
Lisa Boney Lisa Boney is offline
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Re: The Elder Scrolls V: Skyrim Abilities and Perks
Yes even I found the same thing which you mentioned. Below I am mentioning Perk Trees stats.
Perk Trees

Speech

- Intimidation attempts twice as successful
- Buying and selling price 10% better (5 ranks)
- 10% price buying from opposite sex
- Buy and sell from any merchant regardless of what they normally buy and sell
- Invest in shops and increase available gold permanently in invested stores
- Master Trader – every merchant in world gains 1000 gold for bartering
- Persuasion attempts more likely successful

Alchemy

- 50% resistance to all poisons
- All negative effects removed from potions and all positive removed from poisons
- Poisons last for twice as many hits
- All negative effects removed from potions and all positive removed from poisons
- Potions 20% stronger (5 ranks)
- Potions for restore health, magicka or stamina are 25% more powerful (maybe ranked)
- 2 effects of an ingredient are revealed when testing it for the first time (instead of just one)
- Poisons 25% more effective (maybe ranked)
- Two ingredients are gathered from plants
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#3
Old 30-09-2011
WinsomeK WinsomeK is offline
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Re: The Elder Scrolls V: Skyrim Abilities and Perks
Hello thank you for your reply and showing interest in this here are some more Perk Trees I found.

Illusion

- Dual casting overcharges effect for more powerful spell
- Cast Novice spells for 50% less magicka
- Cast Apprentice spells for 50% less magicka
- Cast Adept, Expert, Master etc spells for 50% less magicka (more levels this time around)
- Spells work on higher level animals
- Spells work on higher level people
- All spellcasting (from ANY school) is done silently
- Spells work on undead, daedra and automatons
- Fear spells work on higher level enemies

Conjuration

- Novice for 50% magicka etc (up to Master)
- Dual casting overcharges –> greater spell effect
- Bound weapons do more damage
- Bound weapons cast Soul Trap on target
- Bound weapons banish certain creatures
- Reanimate undead with 100 more health
- Summon 2 Atronachs or reanimated zombies
- Summon Atronachs at twice the distance
- Summoned Atronachs twice as strong

Destruction

- More damage for each school (fire, frost and shock) – ranked
- Novice for 50% magicka etc.
- Shock damage chance to disintegrate targets if their health is under 10%
- Frost damage chance to paralyse targets if health low
- Fire damage chance to make low health enemies flee
- Place runes 5x farther away
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#4
Old 30-09-2011
Lisa Boney Lisa Boney is offline
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Re: The Elder Scrolls V: Skyrim Abilities and Perks
Perk trees

Restoration

- Healing spells also restore stamina
- Novice for 50% less magicka etc
- Healing spells do 50% more healing
- Recharging healing spells
- More is recharged with each hit with healing spells (unclear)
- Spells more effective against undead
- Once a day chance to autocast 250HP restoration when health drops low
- Magicka regenerates 25% faster

Alteration

- Novice for 50% less etc
- Alteration spells have greater duration (ranked)
- Absorb 30% magicka that hits you

Enchanting

- Enchants are 20% stronger (ranked)
- Enchanted armour 25% stronger
- “Soul gems provide extra magicka for recharging” – again, dodgy recording but that’s what I heard, even if it doesn’t make much sense
- Death blows to creatures but not people trap souls for weapon recharge
- Health, magicka and stamina enchants stronger
- Extra effect on already-enchanted weapon can be applied
- Shock, Frost and Fire enchants 25% stronger (individual perks for each element)

Heavy Armour

- Increase armour rating 20% (5 ranks)
- Unarmed attacks with heavy armour gauntlets – damage increased by gauntlets’ armour rating
- Half fall damage if all in heavy armour
- Heavy armour weighs nothing and doesn’t slow you at all
- Additional 25% armour if in matching set
- 25% armour bonus if all in heavy armour (not necessarily matching)
- 50% less stagger if all in heavy armour
- 10% damage reflected back to enemy if all in heavy armour
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#5
Old 30-09-2011
WinsomeK WinsomeK is offline
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Re: The Elder Scrolls V: Skyrim Abilities and Perks
Perk trees

2-handed weapons

- 2h weapons do 20% more damage (5 ranks)
- Attacks with warhammers ignore 25% armour (ranked)
- Attacks with battleaxes do extra bleeding damage (ranked)
- Attacks with greatswords do extra critical damage (ranked)
- Power attacks cost 25% less stamina
- Standing power attacks do 25% bonus damage, chance to decapitate
- Sprinting power attacks do double (critical) damage
- Sideways power attacks hit all targets
- Backwards power attacks have 25% chance of paralysis

Archery

- Bows do 25% more damage
- Zoom in
- Zooming slows time
- 10% crit chance
- Move faster with drawn bow
- Recover twice as many arrows from dead bodies
- 50% chance of paralysing for few seconds
- Draw bow 30% faster

Sneak

- 20% harder to detect (ranked)
- Sneak attacks do 6x damage with 1h weapons
- Sneak attacks with bows do 3x damage
- Sneak attacks with daggers do 15x damage (end perk on skill tree)
- Noise from armour reduced 50%
- No longer activate pressure plates
- Sprinting while sneaking performs silent forward roll
- Running does not affect detection chance
- Crouching can make hostile enemies lose sight of you and search for a target.
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#6
Old 30-09-2011
CamilleT CamilleT is offline
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Re: The Elder Scrolls V: Skyrim Abilities and Perks
Hello I don’t think so it’s a complete list for these stats. But still its good information and I am sure that it’s useful when this game will out. Keep posting guys and as soon as if you find some more useful information about it then please post back here. So it will helpful for us to know more about this game.
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#7
Old 30-09-2011
Bjork Bjork is offline
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Re: The Elder Scrolls V: Skyrim Abilities and Perks
You have to pick the skills you want to use in the beginning of the game to level faster and go to the NPC that are trained to restore and level up 5 points per level and they send you the teacher who needs a coach for you done before teach and coach reatoration just has to be saved Kvatch and then I'll teach. It is tremendously easy and I encompass a Breton that there were 1,000 helaer skill toward reinstate, the additional you appreciate the game better. You were one of the single people who did not appreciate the Oblivion leveling system and which is why Skyrim has distorted to build it much simple in favor of the casual gamer.
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#8
Old 30-09-2011
DamarisK DamarisK is offline
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Re: The Elder Scrolls V: Skyrim Abilities and Perks
They perform it in all their games, a number of racial abilities have been distorted too and in favor of the superior as some in Oblivion just turn out to be useless later on similar to Dark Elf on where you summon that ineffective ghost.
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#9
Old 30-09-2011
Bartolomeo Bartolomeo is offline
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Re: The Elder Scrolls V: Skyrim Abilities and Perks
I presently not at all got that into Oblivion sufficient to play additional than six, or so, hours of gameplay. I wouldn't articulate it's for the reason that I'm a 'casual gamer.' at what time I find a game I approximating, I play it to death. For instance, I played FFXIII for over 150 hours on the way to acquire the platinum and got each solitary emblem resting on MGS4. I approximate the sounds of the Heavy Armour perk that build it weightless, in favor of some reason. I wasn't still considering being a chap in heavy armour, as an alternative thinking I possibly will try being a stealthy archer.
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#10
Old 30-09-2011
DanielaA DanielaA is offline
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Re: The Elder Scrolls V: Skyrim Abilities and Perks
The only lingering question I have about this list is that since it seems that all bonds Oblivion range of competence has turn out to be sinecures, you still are added bonuses for our premium range of skills? For example, approximately half of the list of heavy armor benefit was achieved in oblivion by the reality of leveling up that important armor skill. Thinking regarding it, for the reason that the game is structured more similar to Fallout at the moment, the ranks of the skill premium will probably determine what benefits you have access. Instead of basically getting the 6x critical arrows at what time you hit a skill level of 25 or 50, you most likely cannot decide the advantage in anticipation of you arrive at level 25 or 50. Moreover this game previously sounds extraordinary. I read the game EGDE magazine through and the details that I believe highlights are the madness. The Elder Scrolls seems to have taken a huge leap towards the game I wanted it to be.
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#11
Old 03-10-2011
Bartolomeo Bartolomeo is offline
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Re: The Elder Scrolls V: Skyrim Abilities and Perks
I have only an odd game myself in Oblivion when I'm in a dungeon, cave, as a result I perform sneak, however trapped at what time or in the open world I'm all melee and make use of magic to keep statistics or unlock doors, etc. I have not actually read something regarding Skyrim not wants to be flawed for me.
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