Need tips on Counter-Maneuvering in Ace Combat: Assault Horizon
>> Wednesday, June 27, 2012
Need tips on Counter-Maneuvering in Ace Combat: Assault Horizon
My favorite maneuver in a plane is the barrel roll and forcing the buds and tends to make an elusive goal because of correct heat seeking missiles properties. Best of all, it assist slowly the aircraft and ends with the plane level. Two stuff you necessitate to activate the CMT (Counter-Maneuver threshold). So basically, my favorite way to avoid the missiles while the CRA and still reach a vantage point, is Barrel Roll (on my own) while holding the brake (double A slower) at the time that the plane is level it should have come to the CMT only activate its crackdown.
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#2
Old 16-10-2011
Chakradevroy Chakradevroy is offline
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Join Date: May 2011
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Re: Need tips on Counter-Maneuvering in Ace Combat: Assault Horizon
Barrel rolling like that's what I've been doing well, along with a little rocking back and forth horizontally, attempting to be level with the triangles overlap. But the tub roll has been more effectual. As for the meter itself, I have observed (This may be old) if you have an address on the left stick while doing the maneuver, you will do something different (like flip the values of the cylinder barrel , left and right, respectively, and a Cobra down). He wonders if a move to take more or less time to get the other can do more advantageous than others.
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#3
Old 16-10-2011
GaganGang GaganGang is offline
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Re: Need tips on Counter-Maneuvering in Ace Combat: Assault Horizon
One member said that you can choose the counter maneuver to use by introducing Flightstick motion when striking the bumper / higher activity. Not sure if this is confirmed, I want to try this myself, but from my last work, my F-22 cobras just pulled.
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#4
Old 16-10-2011
MinkaM MinkaM is offline
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Re: Need tips on Counter-Maneuvering in Ace Combat: Assault Horizon
Throwing his plane while trying and never let go "down" in the suit, therefore, the cobras. You can also do flips to the left or right, depending on how you (I learned this from Hornet), and a similar pull to the top by default (without direction, the two side buttons, any configuration that you are in ), but the plane seems "superior" so to speak. As I say, linked to the top by default, the Cobra seemed to have the least animation, but then it is possible that you could fire missiles / guns before the animation is completely finished. I have not played the demo in a couple of days, I do not remember for sure.
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#5
Old 16-10-2011
Irene-I Irene-I is offline
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Re: Need tips on Counter-Maneuvering in Ace Combat: Assault Horizon
Sometimes a high G turn when it comes to the early work involved. If the initial deceleration was not successful, fast cuts and level, or keep going in the direction they went with a barrel. If you just hit the brakes, the eruptions help to restore the circle and DFM, and may lose the missiles that have a surprisingly long time to travel in DFM. However, it seems that I can never keep my flares, as they always push down on the stick by accident. Is there any way to change the flash of L1 + R1, possibly.
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#6
Old 16-10-2011
DougWison DougWison is offline
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Re: Need tips on Counter-Maneuvering in Ace Combat: Assault Horizon
I saw her once and tried, keeping left at the selector is the only way I have to a barrel and the back of a cobra, so yes, I'd say it's confirmed.
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#7
Old 16-10-2011
Ashley Parker Ashley Parker is offline
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Re: Need tips on Counter-Maneuvering in Ace Combat: Assault Horizon
I have read after playing the demo tonight that the continued use of counter maneuver to take more time to perform. It was a point at the screen and was gone in an instant. I wonder if the player cannot make kulbits after another and a barrel that is understood as a changeup or any other counter will result in more "cooling". Could be important for online play.
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#8
Old 16-10-2011
Shae Shae is offline
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Re: Need tips on Counter-Maneuvering in Ace Combat: Assault Horizon
I like the CRA, but I do not like the way it hangs on the objectives. The plane suddenly makes a 180 degrees on its own flight path or makes some unrealistic rates instant tone. CRA is an awesome idea, but needs to be polished a little more. Greetings I'm new to these forums and I love the fighters.
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#9
Old 20-10-2011
Wyl Wyl is offline
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Re: Need tips on Counter-Maneuvering in Ace Combat: Assault Horizon
As soon as motion is detected incoming missiles at a set level curve to the left or right. Then hit the A / B. Keep this at least three times. If you have broken missile block level and then leave. Otherwise, either A) Stretching a little and begin to orbit outside the center out or B) orientation input bit and begin to orbit toward the ground. If necessary all the way until it is lost in the clutter of missiles lock. I know it's not perfect, but it works for me.










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