Is it a good idea to place the huge environment in Spider-Man: Edge of Time?
>> Wednesday, June 27, 2012
Is it a good idea to place the huge environment in Spider-Man: Edge of Time?
This has been discussed elsewhere, but I thought it deserved its own thread. So how do you feel about the game that takes place in the construction of Alchemax? Is it a good idea to put the game in one environment so big? Or do you think should not be limited Spideys inside?
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#2
Old 16-10-2011
Nimos Nimos is offline
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Re: Is it a good idea to place the huge environment in Spider-Man: Edge of Time?
I think its good a great environment rather than the entire place. SM: SD was fine, but the levels were Alchemax some of my favorites in 2099 ... In fact he did not like out of them, especially because it was outside to get from point A to point B. .. And not much else. Inside, it was a great place to explore; the Scorpion 2099 the level at which we had to save all the hostages was my favorite, because they had to avoid futuristic trains zipping from one place to another. Amazing Alchemax is most likely not as advanced as it is Alchemax 2099 (an example is the prototype robot incredible faces while 2099 has to fight with the finished product). I wonder if it is a horrible company because they took Alchemax about 1000 years just to make a robot, ha.
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#3
Old 16-10-2011
Jung Jung is offline
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Re: Is it a good idea to place the huge environment in Spider-Man: Edge of Time?
I like, is a good change of pace from the previous games. From what I see Alchemax rooms are large and spacious, so you do not have to worry about space restrictive. Therefore, it comes down to the design level, and I'm pretty sure Beenox in this regard.
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#4
Old 16-10-2011
VazV VazV is offline
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Re: Is it a good idea to place the huge environment in Spider-Man: Edge of Time?
I thought of a strange idea, what if in Amazing, Alchemax is underground for 100 to 200 floors, and in 2099 is a regular building 100 to 200 above the ground. I think it's a big step that both be in the same building. I like the idea so far. I think there are different areas where they do not make the game repetitive, I'm fine with it.
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#5
Old 16-10-2011
Orochimaru Orochimaru is offline
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Re: Is it a good idea to place the huge environment in Spider-Man: Edge of Time?
Alchemax levels are incredible, but I want to see what it is, 2099 to stop an assailant in a flying car to be incredible. If the game is in Alchemax, Spider-Man 2099 must move in one of their rooms. Therefore, it would be easier for him to fight crime instead of going home again and back again.
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#6
Old 16-10-2011
Mollyi7 Mollyi7 is offline
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Re: Is it a good idea to place the huge environment in Spider-Man: Edge of Time?
I do not really matter; hopefully the rooms are large so you have more room for web swinging. But I heard that there are some problems with the camera, because it takes place within a building (Alchemax). I miss rolling through the city as much as everyone else, but as long as the game is as impressive as they seek to be, can not hear me complaining!
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#7
Old 16-10-2011
AlisaDsa AlisaDsa is offline
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Re: Is it a good idea to place the huge environment in Spider-Man: Edge of Time?
I hated it. It seemed ridiculously limited and the board was very, very similar to each other, giving rise to the feeling of a lot of repetition. He also hated the "futuristic" look and feel of the boards, which made it all seem much less tangible and more biased towards that amazing in general. I really wish this game keeps the characters in Ultimate and Noir from the first game, they were my favorite characters. The other two in this game are very similar and the game is very simple. Noir offers a nice change of scenery and game, which is too absent here. In short, a new character (besides 2099), some new level designs, and some more varied boss fights are necessary to bring this franchise back on track.
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#8
Old 19-10-2011
Wyl Wyl is offline
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Re: Is it a good idea to place the huge environment in Spider-Man: Edge of Time?
I miss rolling through the city as much as everyone else, but as long as the game is as impressive as they seek to be, can not hear me complaining!
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