Do you want Spider-Man: Edge of Time with FreeFlow combat
>> Wednesday, June 27, 2012
Do you want Spider-Man: Edge of Time with FreeFlow combat
Although the fight was fun in the last two games of Spider-Man, I not at all actually felt like you were Spider-Man. Spider-Man is somebody who can bop around a dozen enemies, counter and avoid all attacks and do all this without flouting a sweat. Take out manifold enemies in previous games; more or less movement is achieved with area effect. And I do not always swing a hammer Internet giant.
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#2
Old 16-10-2011
LotusN LotusN is offline
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Re: Do you want Spider-Man: Edge of Time with FreeFlow combat
Maybe, but I think it is very hard to make it work right, as Spidey fights in the air, floor and walls. Mainly with all the stuff you can do. Shattered Dimensions appeared to have a liquid combat system; I not at all felt I could not brawl more than one opponent at a time.
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#3
Old 16-10-2011
AlisaDsa AlisaDsa is offline
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Re: Do you want Spider-Man: Edge of Time with FreeFlow combat
In Shattered Dimensions is surly likely to handle all groups, but mainly with the subtlety of a bowling ball knocking down pins. He had all his amazing moves web hammers and radial been enemies, Ultimate was the god of war and 2099 the territory was a good move faster than the speed loading the opponent. In Arkham Asylum, which can literally go from opponent to opponent, surprising fluid motion, almost without effort? In Shattered Dimensions that could cause some degree. Like you could hit an opponent and change the direction of movement to the next opponent, who rarely worked, but in my case. In this sense, the agility of Spider-Man Ultimate Spider-Man is better. You can jump to a group of enemies and just danced around them, move the fluid from rival opponent, a pull behind a wall and jump back into the fight.
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#4
Old 16-10-2011
Mollyi7 Mollyi7 is offline
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Re: Do you want Spider-Man: Edge of Time with FreeFlow combat
I surly think that Spider-Man necessitates somewhat more instinctive combo system. Do not know if Arkham Asylum / City FreeFlow so precisely the response (Batman and Spider-Man must fight in a different way), but surly on the right track.
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#5
Old 16-10-2011
Orochimaru Orochimaru is offline
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Re: Do you want Spider-Man: Edge of Time with FreeFlow combat
Well, I'm not saying they should copy movements of Batman, but should have a similar system. A combat mechanics that allows Spidey to move fluidly from opponent to opponent and easily counter their attacks. And as I said before, Ultimate Spider-Man actually had a mechanic very similar battle. And that came long before Arkham Asylum. It was only missing the counter button.
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#6
Old 16-10-2011
VazV VazV is offline
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Re: Do you want Spider-Man: Edge of Time with FreeFlow combat
I started to play SD and dies a little FreeFlow it, but it is too strict about when you can bounce between enemies. The combat system I think would be perfect to keep the combos in its place of copying the schema of two battle batman button, with the combos are done so that if you settle on to alter enemies to keep the combo will not have to restart, try to get rid of the movements they make to hold down a button in its place of button combinations, and for ground combos that spidey able to get into the air and make the Spidey able to get air into the dirt without having to break off or end the combo.
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#7
Old 16-10-2011
Jung Jung is offline
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Re: Do you want Spider-Man: Edge of Time with FreeFlow combat
Personally, I like Spider-Man has three attack buttons, plus a function to dodge / counter. I would like to make out a punch, kick, and a web attack button, which can be set off by the D-Pad to switch between web and web-throw line, which can be included into the combat. Having both kicks and punches combos permit you to create almost own, without having to break off their combat because the game cannot process an entry of more than five buttons at once. Then, in the case of the jump button things get really interesting. In addition, super tired of the attacks the standby switch in the chain for a second, or holding a button to cancel the attack (I'm looking at you WoS)
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#8
Old 16-10-2011
Nimos Nimos is offline
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Re: Do you want Spider-Man: Edge of Time with FreeFlow combat
FreeFlow combat, as you describe, would be the best thing to happen to Spidey from Stan Lee himself. Now, obviously I'm saying we should not give head with pointed ears on the web, an elegant black color layer, a tool belt and make him run around solving crimes (well, a little more attention his intellect would be good, contrary to popular belief, not a brick-headed Spidey 'break' em up "super-hero). So, I mean an accurate replica of Batman: Arkham Asylum is a game is not I have in mind. I will start by explaining accurately what makes B: AA combat system as fluid and instinctive, followed by relating it to Spider-man and his modus operandi (the fighting style of Peter), and important tidbits to finish what I feel that no account had been detected in almost 24 hours improvise in sleep-deprived.
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#9
Old 16-10-2011
Enos Enos is offline
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Re: Do you want Spider-Man: Edge of Time with FreeFlow combat
B: AA was an excellent game, not only from the perspective of the game, but every inch of it was like a wet dream BATF. That's not important here, however, because we are not talking about games, but fans of the club more true believers. So brave and true essence of game design, as it is a topic that really translates well between the two. B: AA system fight was booked, usable, and altogether one of the most intuitive combat systems I've seen, but very subtle.
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#10
Old 20-10-2011
Shikamaru Nara Shikamaru Nara is offline
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Re: Do you want Spider-Man: Edge of Time with FreeFlow combat
It would be a great investment in the fight against the elements to walk upright, still in the air, and the three (earth, air, and vertigo) should have plenty of Web-based supplement, not to mention a good mix within themselves (even though to be fair and to make simpler the fight on the walls and ceilings, and would not be so dissimilar from the ground fighting the fight in the air would be).
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